﻿using UnityEngine.Playables;

namespace Pvp.Timeline
{
    /// <summary>
    /// 受击盒
    /// </summary>
    public class RoleHurtBoxBehaviour : BaseRolePlayableBehaviour
    {
        public override void OnBehaviourPlay(Playable playable, FrameData info)
        {
            base.OnBehaviourPlay(playable, info);
         //   Rolexxx.Damage.enableDamage = true;
        }

        public override void OnBehaviourPause(Playable playable, FrameData info)
        {
            base.OnBehaviourPause(playable, info);
          //  Rolexxx.Damage.enableDamage = false;
        }
    }
}



